ORIGINS#
Pheelbert's SFML github project started everything.
James collaborated with Pheelbert up to the first version of ONB which was also available on android.
ONB exists today because of Pheelbert.
TEAM#
is the official team behind ONB 2.5.
Engine Programmers#
- Alrysc
- James King
Content Programmers#
- Alrysc
- D3str0y3d
- K1rbYat1Na
- Keristero
- Rune
CI/CD#
- KanoYugoro
Tooling Programmers#
- D3str0y3d
- James King
- Keristero
Server Runtime Programmers#
- James King
Community Management Team#
- Enzan
- Hooviey
- K1rbYat1Na
- Knight Forte
- Kuri
- Rune
Sprite Artists#
- Enzan
- Kuri
- Quetzen
- TressaNightmaus
Technical Writers#
- Alrysc
- James King
- Rune
CONTRIBUTORS#
Additional Programming#
| User | Descriptions | Commits |
|---|---|---|
| Shadey#1685 | CMake fixes for Archlinux | |
| Catgirl#4150 | CMake fixes for case-sensitive file systems. Suppress GCC warning for non-const strings. |
36018cf c640390 |
| KanoYugoro | SelectedCardsUI resolves overwritten properties. Delete Hand and Delete Cards status flag entries. |
379082e 19e3d27 |
| P0W3RK1D | Created guide to build ONB on ARM64 device (Rasp Pi 4) |
Additional Art#
| User | Descriptions | Commits |
|---|---|---|
| Caos | Server icons and badges | |
| Rune | Supplied missing font sets: numbers and codes. Massive battle tile recreations from all game titles. |
|
| FireHead Engine | Cyrillic fonts | afb011a |
| Catgirl#4150 | User role icon edits. | 758e328 |
| Kuri | New chip cust GUI assets. New minimap art. |
|
| Enzan | All new PET menu art and mockups. | |
| Tressa | Incredibly accurate custom tilesets. |
Additional Audio#
| User | Descriptions | Commits |
|---|---|---|
| K1rbYat1Na | Volume adjustments for all sfx. | c8fb2e0 |
| Enzan | PET boot sfx and background music for new screens. |
Honorable Mentions#
| User | Description |
|---|---|
| Pion | Wrote and hosted the first, best online documentation for ONB modding. |
| Keristero | His suite of EZ lib server libraries are still the go-to solution for content creators today. |
| K1rbYat1Na | If there's an authentic chip remake, chances are he made it. He made a LOT! |
| loui | If there's an authentic enemy (including families), chances are he made it. |
| D3str0y3d255 | If there's a playable boss or navi mod, chances are he made it. |
| Alrysc | Pushed ONB scripting to its technical limits making unbelievable custom mods. |
| Hooviey | Pumped out a lot of authentic, custom, and Shanghai.EXE mod content! |
| Rune | Made a lot of official BN3 and BN6 chips and enemies! |
| Tressa | Made very accurate navi assets for the community. |
| IndianaJson | Wrote a tool to generate collision maps from images. Collaborated with James King to make crowd sims possible. |
| milkkkkkkk | Made the coolest mod listing website. |
TRANSLATIONS#
| User | Language |
|---|---|
| Mint | Spanish |
| Caos | Portuguese |
| K1rbYat1Na | Russian |
| BlaXun | German |
| Enzan | German |
COMMUNITY#
Shout outs to these community contributors.
Note
If you don't see yourself on this list but have contributed directly to ONB before, reach out to James on discord!
- Augatillo
- Beaned
- BlaXun
- Claris
- CosmicNobab
- Dunstant
- FrozenLake
- Gemini
- Gray Nine
- Konstinople
- Kuri
- Mars
- Mint
- OuroYisus
- Poly
- SCA
- Salad
- Shale
- SusThor
- Weenie
- Yaz_
- Zeek
- jontheburger
- members of the official ONB discord
- ... AND YOU!